the gluebook
Staying AliveView .md

The Item Catalog

Every item in gluniverse, in one place. What it does, what it takes to make, and where you can get it.

Workshop gear (the Glue Lance and the three charms) rolls a rarity on the bench, common through legendary, and your Wits tilt that roll. See Gear and Rarity for how the roll works.

Materials

Material Floor What it feeds
Scrap Scrap 4 gloo Hoof Wraps, Scrap Plate, the Saddle
Sap Sap 2 gloo Patch Kit, Crude Glue, Stamina Tonic, Swift Charm, Endless Charm, three of the Chem Lab potions
Hide Hide 5 gloo Barding, Saddlebag, Sturdy Charm, Glue-Ward Tonic, Vigor Elixir, Mending Draught, the Saddle
Bone Bone 25 gloo Glue Lance, Grand Elixir, the Saddle. Shore only, and only with Power 8 or better
Horse Shit Horse Shit 1 gloo Brick, fired at the Kiln
Straw Straw 1 gloo Brick, fired at the Kiln
Water Water 2 gloo Brick. The bottleneck the whole brick economy turns on
Iron Fittings Iron Fittings no floor Gates the 10x10 stable, 4 needed. A rare creature and chest drop, tradeable player to player only
Keystone Keystone no floor Gates the 12x12 stable, not open yet. A boss-only drop

Where each one is gathered: Gathering.

Consumables

Item Effect How you get it
Patch Kit Patch Kit Heals 30 HP Hoof Bench: 1 scrap + 1 sap
Crude Glue Crude Glue Sticks a target for 3 seconds Hoof Bench: 2 sap
Stamina Tonic Stamina Tonic Restores 50 stamina Hoof Bench: 1 sap + 1 hide
Swift Brew Swift Brew +6 Speed, temporary Chem Lab, level 10: 2 sap + 1 scrap
Glue-Ward Tonic Glue-Ward Tonic +6 Resistance Chem Lab, level 10: 2 hide + 1 sap
Vigor Elixir Vigor Elixir Restores 120 stamina Chem Lab, level 10: 2 sap + 1 hide
Mending Draught Mending Draught Heals 90 HP Chem Lab, level 10: 1 scrap + 1 sap + 1 hide
Grand Elixir Grand Elixir Heals 180 HP, the strongest heal there is Chem Lab, level 10: 1 bone + 2 sap
Oat Snack Oat Snack Restores 60 stamina Sticky Pomus, the general store: 10 gloo
Field Ration Field Ration Heals 45 HP Sticky Pomus, the general store: 18 gloo
Beer Beer About 30 seconds of Drunk, a woozy look only, no penalty Dregs, at The Sticky Hoof: 3 gloo

Weapons

Item Stats How you get it
Hoof Wraps Hoof Wraps +2 Power, 40 durability Hoof Bench: 2 scrap. The starter weapon, no rarity roll
Glue Lance Glue Lance +6 Power base, rolls rarity, 80 durability Workshop: 1 Crude Glue + 1 bone. Craftable from level 6, wearable from level 10
Glue Shiv Glue Shiv +3 Power, 45 durability Sticky Pomus, the general store: 25 gloo

Armor

Item Stats How you get it
Barding Barding +3 Resistance, 50 durability Hoof Bench: 1 hide + 1 scrap
Scrap Plate Scrap Plate +3 Resistance, 55 durability Sticky Pomus, the general store: 35 gloo

Trinkets

The three workshop charms each carry a guaranteed identity bonus on top of their base stat, one that grows with rarity from 1% at common up to 3.2% at legendary, stacked on top of any rolled secondaries too.

Item Stats How you get it
Swift Charm Swift Charm +4 Speed base, plus a guaranteed Speed % Workshop, level 6: 1 sap + 1 bone
Sturdy Charm Sturdy Charm +4 Resistance base, plus a guaranteed Resistance % Workshop, level 6: 1 hide + 1 bone
Endless Charm Endless Charm +6 Stamina base, plus a guaranteed Stamina % Workshop, level 6: 1 sap + 1 hide
Flashlight Flashlight +9 Light, 120 durability Not currently sold anywhere, held back for future dark-zone content

Tack and Storage

Item What it does How you get it
Saddlebag Saddlebag +8 trough slots Workshop, level 6: 1 bone + 1 hide
Saddle Saddle The mount key. With a claimed plot and a built stable, lets you ride at +50% move speed. Crafting your first also unlocks every saddle color for your wardrobe. Tradeable, no combat stats Workshop, level 6: 6 hide + 3 scrap + 2 bone + 2 Crude Glue

Building

Item What it does How you get it
Brick Brick What every stable is built from Kiln, in the Foal Pen: 3 horse shit + 2 straw + 1 water

See Build a Stable for how many bricks each plot size needs.

Wardrobe drops

These 23 pieces never carry a static icon of their own. In game they render as a live crop of your own coat, mane, saddle or hair sheet the moment you equip one, not a fixed picture. All of them are drop-only relics, and all of them trade.

Category Count Names
Manes 5 Maroon, Blue, Teal, Lime, Pink
Coats 8 Palomino, Roan, Black, Green, Blue, Red, Gold, Silver
Saddle colors 6 Blue, Red, Green, Lime, Black, Pink
Hair 4 Silver, Pink, Purple, Messy Blue

They drop from creatures, chests and Farmer Hodge's chain, same as any other relic. The saddle colors are also unlocked in full the moment you craft your first Saddle. More on how looks work: Gear and Rarity.

Next: Carrying and Keeping.