# The Item Catalog

Every item in gluniverse, in one place. What it does, what it takes to make, and where you can get it.

Workshop gear (the Glue Lance and the three charms) **rolls a rarity** on the bench, common through legendary, and your Wits tilt that roll. See [Gear and Rarity](/gluebook/gluniverse-gear) for how the roll works.

## Materials

| | Material | Floor | What it feeds |
|---|---|---|---|
| ![Scrap](/gluebook/items/scrap.png) | **Scrap** | 4 gloo | Hoof Wraps, Scrap Plate, the Saddle |
| ![Sap](/gluebook/items/sap.png) | **Sap** | 2 gloo | Patch Kit, Crude Glue, Stamina Tonic, Swift Charm, Endless Charm, three of the Chem Lab potions |
| ![Hide](/gluebook/items/hide.png) | **Hide** | 5 gloo | Barding, Saddlebag, Sturdy Charm, Glue-Ward Tonic, Vigor Elixir, Mending Draught, the Saddle |
| ![Bone](/gluebook/items/bone.png) | **Bone** | 25 gloo | Glue Lance, Grand Elixir, the Saddle. Shore only, and only with Power 8 or better |
| ![Horse Shit](/gluebook/items/shit.png) | **Horse Shit** | 1 gloo | Brick, fired at the Kiln |
| ![Straw](/gluebook/items/straw.png) | **Straw** | 1 gloo | Brick, fired at the Kiln |
| ![Water](/gluebook/items/water.png) | **Water** | 2 gloo | Brick. The bottleneck the whole [brick economy](/gluebook/gluniverse-the-brick-economy) turns on |
| ![Iron Fittings](/gluebook/items/iron_fittings.png) | **Iron Fittings** | no floor | Gates the 10x10 stable, 4 needed. A rare creature and chest drop, tradeable player to player only |
| ![Keystone](/gluebook/items/keystone.png) | **Keystone** | no floor | Gates the 12x12 stable, not open yet. A boss-only drop |

Where each one is gathered: [Gathering](/gluebook/gluniverse-gathering).

## Consumables

| | Item | Effect | How you get it |
|---|---|---|---|
| ![Patch Kit](/gluebook/items/patch_kit.png) | **Patch Kit** | Heals 30 HP | Hoof Bench: 1 scrap + 1 sap |
| ![Crude Glue](/gluebook/items/crude_glue.png) | **Crude Glue** | Sticks a target for 3 seconds | Hoof Bench: 2 sap |
| ![Stamina Tonic](/gluebook/items/stamina_tonic.png) | **Stamina Tonic** | Restores 50 stamina | Hoof Bench: 1 sap + 1 hide |
| ![Swift Brew](/gluebook/items/swift_brew.png) | **Swift Brew** | +6 Speed, temporary | Chem Lab, level 10: 2 sap + 1 scrap |
| ![Glue-Ward Tonic](/gluebook/items/glueward_tonic.png) | **Glue-Ward Tonic** | +6 Resistance | Chem Lab, level 10: 2 hide + 1 sap |
| ![Vigor Elixir](/gluebook/items/vigor_elixir.png) | **Vigor Elixir** | Restores 120 stamina | Chem Lab, level 10: 2 sap + 1 hide |
| ![Mending Draught](/gluebook/items/mending_draught.png) | **Mending Draught** | Heals 90 HP | Chem Lab, level 10: 1 scrap + 1 sap + 1 hide |
| ![Grand Elixir](/gluebook/items/grand_elixir.png) | **Grand Elixir** | Heals 180 HP, the strongest heal there is | Chem Lab, level 10: 1 bone + 2 sap |
| ![Oat Snack](/gluebook/items/oat_snack.png) | **Oat Snack** | Restores 60 stamina | Sticky Pomus, the general store: 10 gloo |
| ![Field Ration](/gluebook/items/field_ration.png) | **Field Ration** | Heals 45 HP | Sticky Pomus, the general store: 18 gloo |
| ![Beer](/gluebook/items/beer.png) | **Beer** | About 30 seconds of Drunk, a woozy look only, no penalty | Dregs, at The Sticky Hoof: 3 gloo |

## Weapons

| | Item | Stats | How you get it |
|---|---|---|---|
| ![Hoof Wraps](/gluebook/items/hoof_wraps.png) | **Hoof Wraps** | +2 Power, 40 durability | Hoof Bench: 2 scrap. The starter weapon, no rarity roll |
| ![Glue Lance](/gluebook/items/glue_lance.png) | **Glue Lance** | +6 Power base, rolls rarity, 80 durability | Workshop: 1 Crude Glue + 1 bone. Craftable from level 6, wearable from level 10 |
| ![Glue Shiv](/gluebook/items/glue_shiv.png) | **Glue Shiv** | +3 Power, 45 durability | Sticky Pomus, the general store: 25 gloo |

## Armor

| | Item | Stats | How you get it |
|---|---|---|---|
| ![Barding](/gluebook/items/barding.png) | **Barding** | +3 Resistance, 50 durability | Hoof Bench: 1 hide + 1 scrap |
| ![Scrap Plate](/gluebook/items/scrap_plate.png) | **Scrap Plate** | +3 Resistance, 55 durability | Sticky Pomus, the general store: 35 gloo |

## Trinkets

The three workshop charms each carry a guaranteed identity bonus on top of their base stat, one that grows with rarity from **1%** at common up to **3.2%** at legendary, stacked on top of any rolled secondaries too.

| | Item | Stats | How you get it |
|---|---|---|---|
| ![Swift Charm](/gluebook/items/swift_charm.png) | **Swift Charm** | +4 Speed base, plus a guaranteed Speed % | Workshop, level 6: 1 sap + 1 bone |
| ![Sturdy Charm](/gluebook/items/sturdy_charm.png) | **Sturdy Charm** | +4 Resistance base, plus a guaranteed Resistance % | Workshop, level 6: 1 hide + 1 bone |
| ![Endless Charm](/gluebook/items/endless_charm.png) | **Endless Charm** | +6 Stamina base, plus a guaranteed Stamina % | Workshop, level 6: 1 sap + 1 hide |
| ![Flashlight](/gluebook/items/flashlight.png) | **Flashlight** | +9 Light, 120 durability | Not currently sold anywhere, held back for future dark-zone content |

## Tack and Storage

| | Item | What it does | How you get it |
|---|---|---|---|
| ![Saddlebag](/gluebook/items/saddlebag.png) | **Saddlebag** | +8 trough slots | Workshop, level 6: 1 bone + 1 hide |
| ![Saddle](/gluebook/items/saddle.png) | **Saddle** | The mount key. With a claimed plot and a built stable, lets you ride at +50% move speed. Crafting your first also unlocks every saddle color for your wardrobe. Tradeable, no combat stats | Workshop, level 6: 6 hide + 3 scrap + 2 bone + 2 Crude Glue |

## Building

| | Item | What it does | How you get it |
|---|---|---|---|
| ![Brick](/gluebook/items/brick.png) | **Brick** | What every stable is built from | Kiln, in the Foal Pen: 3 horse shit + 2 straw + 1 water |

See [Build a Stable](/gluebook/gluniverse-build-a-stable) for how many bricks each plot size needs.

## Wardrobe drops

These 23 pieces never carry a static icon of their own. In game they render as a live crop of your own coat, mane, saddle or hair sheet the moment you equip one, not a fixed picture. All of them are drop-only relics, and all of them trade.

| Category | Count | Names |
|---|---|---|
| Manes | 5 | Maroon, Blue, Teal, Lime, Pink |
| Coats | 8 | Palomino, Roan, Black, Green, Blue, Red, Gold, Silver |
| Saddle colors | 6 | Blue, Red, Green, Lime, Black, Pink |
| Hair | 4 | Silver, Pink, Purple, Messy Blue |

They drop from creatures, chests and Farmer Hodge's chain, same as any other relic. The saddle colors are also unlocked in full the moment you craft your first Saddle. More on how looks work: [Gear and Rarity](/gluebook/gluniverse-gear).

Next: [Carrying and Keeping](/gluebook/gluniverse-carrying).
