the gluebook
Staying AliveView .md

The Kiln and Armour Fusing

The kiln does two jobs and wears two tabs, bricks and armour. Three of them stand in the Foal Pen, and you can build one of your own.

The bricks tab

The ordinary bench. What it fires:

Item Recipe
Brick 3 horse shit + 2 straw + 1 water
Metal Rod 4 scrap
Metal Sheet 3 metal rods
Bone 2 fishbone, from level 6

That is the whole brick economy and the black market's metal, in one place.

The armour tab

The other half is a fuse ladder, and it is the only way armour gets better after it comes off the bench.

Two of a tier make one of the next. Every rung, always, no roll and no chance of losing anything: put in two commons and you get an uncommon. The cost is not a risk, it is the fuel.

Rung Burns
2 common → 1 uncommon 8 horse shit
2 uncommon → 1 rare 12
2 rare → 1 legendary 16
2 legendary → 1 mythic 20

Each press also charges the ordinary 10 gloo bench fee to the town treasury.

What can be fused

Only armour that rolled a rarity, which today means exactly two pieces: the Bone Plate (human) and the Bone Barding (horse), both level 16 workshop crafts. Barding and the scrap plate roll nothing, so they have no ladder to climb.

Charms are a different lane. They fuse at the fusing station in the workshop, deepen a perk rather than climb a tier, and eat bone rather than shit. See the item catalog.

The town kiln stops at rare

A public kiln in the Foal Pen fires armour up to rare, and no further. Aim higher and it says so: a town kiln only fires armour up to rare.

Legendary and mythic need a kiln of your own. That is the whole reason to build one.

Building a plot kiln

150 bricks, on a plot with a built stable on it. Stand at your stable, open the stash panel, take the stable tab, and the upgrades section has a kiln row with a bar. Press lay bricks and it takes every brick you carry, up to what the kiln still owes.

At three shit a brick that is 450 horse shit through the brick chain before it fires once. Once it stands, the same panel's fuse armour button opens the ladder, and it fires any tier.

The kiln comes down with the stable if you dismantle, refunding 65% of its bricks like every other escrowed piece.

Mythic

Mythic cannot be rolled and cannot be dropped. No bench and no creature will ever give you one. The ladder is the only door, and it is a long one: sixteen common pieces and 164 horse shit, over fifteen presses, make a single mythic.

What you get for it is real. A mythic multiplies the piece's stat by 2.0, against 1.6 at legendary, and carries three extra bonuses on the side against legendary's two.

Next: The Item Catalog.