The activity bar
A bar on your screen fills as you play. When it completes, it pays you horse shit. It is the way to earn that material without owning land. Click it for the detail.
What fills it
A full cycle is 100 points. Each activity can supply only part of a cycle:
| What you do | Fills the bar by | Cap per cycle |
|---|---|---|
| Gather | 3 a unit gathered | 100 |
| Fight | 0.5 an XP earned from a kill | 100 |
| Walk | 0.0075 a tile moved | 35 |
| Chat | 3 a message | 15 |
So gathering or fighting alone can finish a cycle, while walking and chat together cannot. A script that only walks never pays out. A pure gathering cycle takes 34 units.
A chat message counts only if it is at least 5 minutes after the last one that counted, is not a repeat, and someone else is in the zone to read it.
What a cycle pays
| Form | Per completed cycle |
|---|---|
| Human, on foot | 2 |
| Human, mounted | 3 |
| Horse, on foot | 4 |
| Horse, mounted | 8 |
Mounting needs a stable or a tent and a saddle.
The daily limit
20 units a day per wallet, resetting at midnight UTC. A player and a bot running all day reach the same total. Twenty a day is about seven bricks; the Exchange is the shortcut.
Unfinished progress keeps while you are away and across days; it does not drain, and time offline pays nothing. Your Daily limits window shows today's activity pay.