the gluebook
EarningView .md

The Activity Bar

A bar sits in the top left of your screen and fills as you play. When it completes, it pays you horse shit.

It is the only way to earn that material without owning land, and for a new soul it is the whole supply. It is compact by default: click it and it opens into the detail below. On a phone it lives as a round button beside the quest launcher.

Four things fill it

A full cycle is 100 points. Each of the four ways to earn them is capped at how much of one cycle it may supply.

What you do Fills the bar by Cap per cycle
Gather 0.6 a unit pulled 50
Fight 0.1 an XP earned from a kill 50
Walk 0.0075 a tile moved 35
Chat 3 a message 15

The caps add up to 150, not 100, and that is deliberate. Read them and you can see the whole design:

  • No single thing can ever complete a cycle. The biggest cap is 50 out of 100.
  • Gathering and fighting together do it exactly, 50 and 50.
  • Walking plus one other thing is not enough. 35 and 50 is 85.
  • Any three of the four gets you there.

So a cycle wants either the two hard jobs or any three of the four. That is the honest answer to macros: a script that only walks stalls at 35 out of 100 and never pays out at all, ever. Not rarely. Never. Fighting counts XP from the kill, not the kill, so farming trivial creatures pays trivially.

The bar tells you when an axis is done. It reads still pays with the ones you have left, and all four full · nothing more this cycle when there is nothing more to add.

What a finished cycle pays

Form Per completed cycle
Human, on foot 2
Human, mounted 3
Horse, on foot 4
Horse, mounted 8

A mounted horse earns four times what a human on foot does for the same work. Mounting needs a stable or a tent and a saddle, so both riding rows already sit behind real work.

The chat axis has three gates

Chat pays the least and is the hardest to farm, on purpose. A reward on chat creates spam, and chat is the one thing you cannot un-damage. A message only counts if all three are true:

  • it is at least 5 minutes after the last message that counted,
  • it is not a repeat of the last one that counted,
  • and somebody else is in the zone to read it.

The bar shows the countdown when your chat is cooling: chat: 240s.

The daily cap

20 units a day per wallet, turning at midnight UTC. When you hit it the bar says so plainly: no more today · resets at utc midnight.

That number is the real bound on a script. Somebody playing hard for a few hours and a bot running around the clock arrive at exactly the same total.

It is deliberately a slow road. Twenty a day is about seven bricks, and a from scratch 6x6 stable is 240 bricks. Nobody is meant to build a stable out of the bar alone: the bar is what you sell, and the Exchange is the shortcut.

If you stop playing

Leave the bar alone for 2 hours and it starts to drain, 5 points an hour. The clock resets every time you contribute anything, so an active session never decays and a short one is never punished. It only stops somebody trickling one activity for a month and cashing out.

The drain is applied on the server and arrives with your next contribution, so a bar you walked away from can read a few points high until you do something.

Two other things can stop a payout

  • The world is full. At the 35,000 ceiling nothing produces, and the bar says horse shit: world limit reached. That is nobody's day being used up, and waiting for midnight does not fix it. It clears when players spend some.
  • The count is unavailable. Rare, and it says so rather than showing you a confident zero.