the gluebook
EarningView .md

Scarcity and the Cap

The economy has one hard rule underneath everything: nothing is infinite.

A fixed world

Every material in the world exists in a fixed amount, set at the start and written down. There is no faucet that tops it back up. Gather it, craft it, spend it, and the total only ever goes down. The game shows you how much of each thing is left, live.

A capped currency

gloo is capped too. There is a known ceiling on how much gloo can ever enter the world, and it enters only through the vendor floor, in exchange for real materials you gathered. Nobody can print it. Not a player, not the market maker, not us.

Rarity is real

Because supply is fixed and only shrinks, rarity is a fact, not a label. When something reads as rare on the Exchange, it is rare because the world is genuinely running out of it. That is the whole game: a small, finite world you share, and have to be smart about.

The honest note

This is a game mechanic, not investment advice. Things are scarce because scarcity makes a world worth playing in, not because anything is promised to go up.