# Levels and XP

Everything you do in the world feeds one number.

## Where XP comes from

- **Gathering.** Every pull pays a little, the scarce stuff pays more.
- **Crafting.** The first make of any recipe pays a fat discovery bonus, repeats pay a trickle.
- **Quests.** [Farmer Hodge's chain](/gluebook/gluniverse-quests) alone is thousands of XP.
- **Kills.** Scaled by the fight: punching down pays almost nothing, punching up pays extra. See [The Creatures](/gluebook/gluniverse-creatures).
- **Firsts.** New zones, your first stable, your first ride. The world tips you for showing up.

## Staying alive pays

There is a quiet bonus underneath it all: the longer you stay alive, the more XP everything pays, growing slowly up to **double**. [Die](/gluebook/gluniverse-husk) and it starts over. Care is a strategy.

## What levels give you

Every level pays **3 stat points**, and the ladder opens the world as you climb. The alpha caps at **level 25**.

- **Level 3**, the 6x6 plots.
- **Level 6**, the waystones and the workshop.
- **Level 7**, the 8x8 plots.
- **Level 10**, the chem lab, and the glue lance if you can make one.
- **Level 12**, the 10x10 plots.
- **Level 16**, deep water stops being a wall. Where you swim is your business.
- **Level 18**, the 12x12 plots, once they open at all.
