# Guilds

Guilds are open. A guild has up to **25 members**, a leader and up to **5 officers**, a castle in the guild district and a shared war chest.

## Found one

Sign a charter at a free castle lot in the **guild district**, through the Foal Pen's south gate. Founding needs **level 35** and **100,000 $GLUE** held in your wallet. The district has **15 lots**, so there can be at most fifteen guilds.

## Join one

Ask to join at a guild's castle door, or accept an invitation. The leader or an officer approves. After leaving or being removed you wait **24 hours** before joining again. If a leader is gone for 21 days, the oldest officer takes over.

## The war chest

Members deposit Gloo and can take back up to what they put in. Materials given to the stockpile stay guild property, and raw basics in it rot like anywhere else. The ledger names every deposit. The world view's Guilds tab shows each guild's chest.

## Not open yet

Guild wars and the frontier territories are still closed.
