# Gathering

Approach a resource, then **E / Use** to gather. The prompt tells you the material and whether it is available. Gathering spends stamina; leaving its range interrupts it. Nodes can move around their local patch when they respawn, so search the ground rather than one exact spot.

## Where to look

| Material | Class | Main route |
| --- | --- | --- |
| Scrap | Basic | Foal Pen and scrap-bearing wild/PvP ground |
| Sap | Basic | Forest and Hollow nodes |
| Hide | Basic | Shore nodes and creature drops |
| Straw | Basic | Field and Foal Pen nodes |
| Water | Basic | Springs and wells, including the Foal Pen |
| Bone | Basic | Creature kills; also 2 fishbone into 1 bone at a Kiln from L6 |
| Horse Shit | Basic | The activity bar or a working stable; no nodes |
| Fishbone | Rare | Hostile fish in the Ocean; not rod-caught collectible fish |
| Frozen Sap | Rare | Knacker's Pass |
| Iron Fittings | Rare | Rare creature and chest drops |
| Keystone | Rare | Lil Knacker |

The [catalogue](/gluebook/the-item-catalog) has icons and vendor floors. **Glass, bricks, cotton, spun fibre and metal parts are crafted**, not new raw nodes. Goo has no public source yet.

## The daily allowance

One account has one **UTC-day material allowance**: **1,000 units** at level 1, falling by **20 per level** to **500 at level 26 and above** (L8 860, L18 660). Gathering and material loot share it. Stable production and the activity bar do not spend it.

Each basic also has its own daily limit per wallet: **400** sap and straw, **300** water, hide and scrap, **150** bone, and **20** horse shit from the activity bar. Nodes refill **20 an hour**, holding up to **60**. Levelling or reconnecting does not reset what you used today. Click the allowance on the top bar to open **Daily limits**, which shows what is blocking you, if anything.

## Basics and rare

Basics have **no world cap**, but raw basics **rot about 1/30 a day**. Rare materials have a fixed supply that never grows back; when a pool runs out, respawns do not refill it. See [Basics and rare materials](/gluebook/gluniverse-scarcity). [Fishing](/gluebook/gluniverse-fishing) catches are collectibles, not raw materials.

*Reviewed 2026-09-27. Market prices and remaining world stock are live, not fixed by this guide.*
